A few words about me...


Here : go to my last demo reel
(you can download it from Vimeo)

What I do...

I am a Director, VFX / CG Surpervisor & Senior lighting, rendering, compositing Artist. I mainly work for TV Commercials & Digital needs.

Bio

I am an independent Paris-based artist ("Maison des artistes" since 2005).
After studying Arts in Paris (ATEP Visual Communication, design & stopmotion Bac+4 RNCP), I began my career as a Freelance Graphic Designer.
I then shortly specialized in "full 3D" animated films for commercials, mainly as a CG Supervisor / Senior lighting, rendering, compositing Artist.
More recently, I developed my know-how as a VFX Supervisor by creating 3D "previz" and techniques for shooting process.
Finaly, to use my skills in a new creative way, I jumped into film direction.
With Alex & Antoine (a collaboration with Antoine Waterkeyn), we create craft motion videos for digital & TV : 
craft motion is a fresh mix of 3D animation, stopmotion and live action.

My clients include LES PETITES JUPES DE PRUNE, STOOLY, SCIENCES PO., H5, TROUBLEMAKERS and KUNTZEL+DEYGAS : with whom I have worked for over 12 years. 
I served brands like GUERLAIN, AMEX, RENAULT, NESTLE, VAN CLEEF & ARPELS, PILOT, TROPICANA...

Please feel free to contact me !

General qualifications

  • Pipeline organisation for full 3D, 2D+3D, 3D+Live action, stopmotion
  • Production scheduling and organisation (team, time, softwares / hardware, pipeline)
  • Mixed teams management (junior to senior)
  • Feedback organisation to external partners (from animatic to master)
  • Cross-functional communications skills ; verbal, written and visual
  • French / English spoken

CGI

  • Modeling, shading & texturing (from standard to complex rigged models)
  • Layout & camera animation
  • Lighting, HDRI lighting, rendering, compositing (from 2D style to photorealistic appearance)
  • Tracking, keying, camera mapping
  • Editing

On set

  • Shooting, cameras, lenses, lights and rigs
  • DOP language and concepts
  • Green screen
  • RED workflow (on set / postproduction)

Softwares

  • Photoshop, Illustrator, After Effect, Premiere
  • 3ds Max, Maya, Mudbox, Substance Painter
  • Arnold renderer, Maxwell renderer, V-Ray renderer, kryptomatte workflow, HDRLight studio
  • Nuke-X, Fusion
  • Boujou tracker, Keylight, RED suite

Art

  • Drawing and painting skills (storyboard, concept art, colorboard)
  • Writing skills (from pitch competition to novel)